Weather

WEATHER

The weather in this game is unlike the one in our world, the year is split into 4 different 30 day seasons, each of them comes with it’s own weather patterns.

Shifts in weather can be brutal from one day to the next and unpredictable.

Every morning, the GM rolls a d100 and compares it to the tables displayed here to see what kind of weather the day brings, special events that happen during the day may also shift the weather, so always be ready for the weather to get crazy! You’re never safe from mother nature.

TABLE

SPRING AND FALL

Spring and fall are very similar in this world, whilst one has flowers sprouting and the other one has leaves falling from the trees, the weather itself is mostly identical.





Dice Roll Result Effects
1-25 Sunny day Heat stroke chances if wearing fur
26-40 Cool breeze No special effect
41-55 light rain A bit of rain, mostly refreshing
56-70 heavy rain Not so refreshing, will put out fires and torches and chance of cold
71-80 Cold day Winter is trying to push it’s way in, must keep your body covered with furs and you’ll be fine, if not chances of cold at basic DC 5
81-90 Very cold day Almost winter! wear fur and stay as warm as possible, chances of cold +5 (see cold)
91-100 Very hot Today is really hot, Chances of Heatstroke

SUMMER

Summer is warm and calm, some days get too hot to do anything but it’s usually a thriving time for any survivalist

Dice Roll Result Effects
1-25 Sunny day Heat stroke chances if wearing fur
26-40 Cool breeze No special effect
41-55 light rain A bit of rain, mostly refreshing
56-70 heavy rain Not so refreshing, will put out fires and torches and chance of cold
71-80 Very hot day Today is really hot, Chances of Heatstroke
81-90 Arid day Today is too hot to do almost anything, chances of heatstroke at +10
91-100 Crazy storm It’s badly raining, all fires exposed to the outside are put out, travel skill is reduced by 3 as the ground is slippery and the rain makes it hard to see. you are soaked to the bones and you risk to catch a cold at +5

WINTER

Winter is the worst season, the ground is covered with snow and not wearing fur can quickly lead to a cold or even frostbite.

Dice Roll Result Effects
1-25 Sunny day Good day, wear fur and everything will be fine, chances of cold if any body part is uncovered
26-40 Cool day A bit worst, wearing fur will still be enough but any body part left uncovered gives you a chance to catch a cold at a +5
41-55 light snow light snow covers the ground, the temperature is good but travel skill is decreased by 2 and combat speed is reduced by 5
56-70 heavy snow The snow is thick and hard to maneuver, travel speed reduced by 5 and combat speed reduced by half
71-80 Very cold day It’s really cold out there, chances of cold at +10, chances of frostbite on any uncovered body part
81-90 Freezing cold You’re gonna want to stay inside today, chances of cold at +15 and chances of frostbite at +5 for any uncovered body part
91-100 Snow storm There is snow everywhere, you can’t see two feet in front of you and the snow goes up to your waist, you cannot move around the map, you can simply move enough to try and make yourself a shelter or a small fire, combat speed is 5. Cold chance +10 and chances of frostbite on any uncovered part

DISEASES

There are many diseases you can get as you try to survive in the wilderness, you can catch a cold, a flu or you can suffer heat strokes. Whenever the weather makes you at risk of a heat stroke. When the day is rolled, you have to roll an endurance check at a base DC of 5. The DC can be influenced by a few factors such as the weather itself, your clothing or lack-there-of and other things like sitting near a fire.

Here are the temperature diseases in detail:

  • COLD: A cold is a terrible disease that will not only affect everything you do but can also get worst if ignored. If you catch a cold, you get a -2 penalty to all skill checks along with -2 to your endurance stat. Everytime a check against the disease itself would be required, you must roll again. If you fail, the effects on your skills and on your endurance stack up making it quickly a life hazard. Everyday, you do get to roll an endurance check at a DC of 10 to cure yourself, the DC can be made into a 5 if you spend the day resting. To rest, you need to drink twice the amount of water you would usually consume in a day, be in a warm, dry place and basically do nothing but lay down. For every successful check, the effects of the disease get better by 1 degree, so if you failed a cold check twice, you’re now at -4 on all skill checks and endurance, meaning that you will need two successful cure checks to get better.
  • HEAT STROKE : A heat stroke is not as bad as a cold on the long term. If you fail your check against a heat stroke, you pass out for 1 hour and become dehydrated no matter how recently you had drank water. you are then left feeling light-headed for 1d4 hours, giving you a -2 to all skills.
  • FROSTBITE : Frostbite is bad, the base DC for it is 10 rather than the usual 5 and it’s effects are devastating. If any of your limbs is afflicted with frostbite, it automatically gets to the infected condition and degrades at the usual rate. The way to cure frostbite is to get yourself to a warm and dry place. Then you must see if your body will be able to get control of the frozen limb back. You must roll an endurance check at a DC of 10 + the amount of hours since the limb was frozen. If it fails or if the limb degrades into the next degree of wound before you can get to safety, it is considered lost and needs to be amputated as fast as possible at the risk of the infection spreading.

Weather

D20 Survival sickboy2212