Crafting

CRAFTING

Crafting encompasses everything your character makes from building his shelter to making his weapons. many skills are used for crafting. Building, Trapping, Weaponcrafting, Toolcrafting and Tailoring.

Here they are explained in more details.

BUILDING

Building is big architecture, making a shelter for yourself. There are many things you need to do to build your shelter. If the player fails, half the parts are recovered, rounded down and the building has to be rebuilt. There is an exception in the case of parts with HP, if the player fails those checks by 4 or less, he can elect to keep the building but it’s HP will be halved.

BUILDINGS

The following tables show the item in question, the materials needed, the time taken to craft it, the DC of the item, it’s base HP and repair info.

Item Mat T DC HP Repair
Log wall 5 logs, 1 ft rope, shovel, cutting tool 2 10 30 1d6hp / 1 log / DC 5
Log door 4 logs, 2 ft rope, cutting tool 2 10 15 1d6hp / 1 log / DC 5
Log ceiling 5 logs, 2 ft rope, cutting tool 2 10 30 1d6hp / 1 log / DC 5
Plank wall 5 planks, 20 nails, shovel, hammer 2 15 40 1d6hp / 1 plank / DC 10
Plank door 4 planks, 10 nails, 1 ft rope, hammer 2 15 30 1d6hp / 1 plank / DC 10
Plank ceiling 5 planks, 20 nails, hammer 2 15 40 1d6hp / 1 plank / DC 10
Pallisade 10 planks, 30 nails,shovel, hammer 3 20 100 2d6hp / 1 plank / DC 10
Pallisade gate 8 planks, 25 nails, hammer 3 20 75 2d6hp / 1 plank / DC 10
Fence 3 logs, 1 ft rope, shovel, cutting tool 2 10 15 1d6hp / 1 log / DC 5
Fence gate 2 logs, 1 ft rope, cutting tool 2 10 10 1d6hp / 1 plank / DC 5
Cellar ceiling 10 planks, 20 nails, hammer 2 15 30 1d6hp / 1 plank / DC 10
Cellar hatch 5 planks, 20 nails, hammer 2 15 20 1d6hp / 1 plank / DC 10
Cellar foundation 5 planks, 15 nails, hammer 2 15 20 1d6hp / 1 plank / DC 10

A cellar needs 1 foundation per 4 squares

ITEMS

Item Mat T DC HP Repair
Box 5 planks, 10 nails, hammer 2 10 10 1d6hp / 1 plank / DC 10
Firepit 10 rocks 1 5
Bed 10 fur, 3 logs, 1 ft rope, cutting tool 2 15 40 1d6hp / 1 plank / DC 10
Spike 1 log, cutting tool 1 10
Small cage 2 logs, 1ft rope, cutting tool 2 10
Large cage 5 logs, 2 ft rope,cutting tool 3 10

TRAPPING

Trapping skill is needed to set up a trap correctly. In the same way as building, failing to correctly build a trap will yield the player only half of the materials back. More on how trapping works after the trap has been set Here. This is a list of the types of traps and what they can catch:

Item Mat T DC HP Repair
Snare trap 3 ft rope, cutting tool, nearby tree 1 10
Deadfall trap Solid branch, 1 rock 1 10
Pit trap Ditch, forest area and 10 twigs OR 50 twigs 2 15
Spiked pit trap Ditch, forest area and 10 twigs OR 50 twigs, 5 spikes 3 15
Small cage trap Small cage, 1 ft rope, bait 1 10
Large cage trap Large cage, 2 ft rope, bait 2 15

To determine if a trap works, every trap has a DC, every day, the GM has to roll a straight d20 along with any bonuses that may apply from using bait. Upon success, the GM rolls to see which animal was caught. Here is a table demonstrating this:

Trap forest plains mountains
Snare trap DC10, Baitable D4 Rabbit(1), Skunk(2), Squirrel(3), Fox(4) Nothing Nothing
Deadfall trap DC10, Baitable D4 Rabbit(1), Skunk(2), Squirrel(3), Fox(4) D6 Rabbit(1-2), Skunk(3), Squirrel(4), Fox(5),chicken(6) Nothing
Pit trap, DC5, not baitable D6 Deer(1), Elk(2), Bear(3), Fox(4), Sheep(5),Boar(6) D6 Deer(1), Elk(2), Bear(3), Fox(4), Sheep(5),Boar(6) Nothing
Spiked pit trap, DC5, not baitable D6 Deer(1), Elk(2), Bear(3), Fox(4), Sheep(5),Boar(6) D6 Deer(1), Elk(2), Bear(3), Fox(4), Sheep(5),Boar(6) Nothing
Small cage trap, DC5, needs bait D4 Rabbit(1), Skunk(2), Squirrel(3), Fox(4) D4 Rabbit(1), Skunk(2), Squirrel(3), Fox(4) Nothing
Large cage trap, DC10, needs bait D6 Deer(1), Elk(2), Bear(3), Fox(4), Sheep(5),Boar(6) D6 Deer(1), Elk(2), Bear(3), Fox(4), Sheep(5),Boar(6) Nothing

Unspiked pit traps and cage traps catch the animal alive, meaning that the player will need to kill the animal. Animals cannot climb pits or break cages though so it is assumed the player will kill the animal, he still has to attack to account for weapon durability and the potential destruction of the meat.

WEAPONCRAFTING

Weaponcrafting lets you make the weapons necessary to fend off wild beasts, hunt or kill hostile tribals.

When you make a weapon, the base DC for it is a baseline of quality, as illustrated in this chart:

DC difference Quality Bonus/Penalty HP Bonus/Penalty
10-14 under DC -3 -75%
5-9 under DC -2 -50%
1-4 under DC -1 -25%
0-4 over DC 0 base HP
5-9 over DC +1 +25%
10-14 over DC +2 +50%
15-19 over DC +3 +75%


Here are the weapons you can craft and the required materials:

Item Mat T DC HP Repair
Club 1 log, cutting tool 3 5 10 1d6/log/DC10
Knife Solid branch, 1 sharp stone 3 10 10 1d6/sharp stone/DC10
Axe 2 solid branch, 1 sharp stone, 2 ft string, cutting tool 3 15 15 1d6/sharp stone/DC10
Spear 3 solid branch, 1 sharp stone, 1 ft string 3 15 20 1d6/sharp stone/DC10
Javelin 2 solid branch, 1 sharp stone, 1 ft string 2 10 10 1d6/sharp stone/DC10
Bow 1 solid branch, 3 ft string, cutting tool 2 20 5 1d6/1 ft string/DC15
Arrow 1 solid branch, sharp stone, 1 feather 1 5 1

Bows are special in that they do not take durability damage when they are used in an attack. Arrows in the other hand do.

More info on the weapons particularly can be found here .

TOOLCRAFTING

The player not only has to make weapons, but he also has to make many tools to survive, things like a hammer for construction (or a bad weapon). Tools with HP run the same rules as weapons as far as quality. For things without HP, rolling under the DC yields nothing.

First aid supplies are an exception where for every increment of 5 over the DC yields an extra first aid supply.

Item Mat T DC HP Repair
Hammer 1 solid branch, 1 rock, 1 ft string, cutting tool 3 10 10 1d6/rock/DC10
Shovel 2 solid branch, 1 rock, 1 ft string, cutting tool 3 10 15 1d6/rock/DC10
Plank 1 log, axe 1 10
Nails x 5 5 sharp stones, rock 2 10
First aid supply 1 solid branch, 1 twig, 1 ft string, cutting tool 1 10
Weaving kit 1 solid branch, 1 twig, 1 sharp stone 2 10 10 cannot be repaired, HP = amount of uses
Fishing rod 1 solid branch, 10 ft string, 1 sharp stone 2 15 10 1d6/1 ft string/DC10

TAILORING

Tailoring is the art of making string out of fiber or clothing from thread/fur. Clothing items follow the same rules for HP as weapons as far as the quality level based on the DC.








Item Mat T DC HP Repair
string x3 ft 1 fiber, cutting tool 1 10
rope x1 ft 3 ft string, cutting tool 1 10
Waterskin 2 leather, 1 ft string, cutting tool 1 10
Fishing net 15 ft string 3 15 10 1d6/1 ft string/DC10
Cloth boots 4 thread, weaving kit 2 10 5 1d6/thread/DC10
Cloth pants 10 thread, weaving kit 4 10 10 1d6/thread/DC10
Cloth shirt 10 thread, weaving kit 4 10 10 1d6/thread/DC10
Cloth gloves 4 thread, weaving kit 2 10 5 1d6/thread/DC10
Cloth hat 2 thread, weaving kit 2 10 5 1d6/thread/DC10
Leather boots 4 leather, weaving kit 2 15 15 1d6/leather/DC10
Leather pants 10 leather, weaving kit 4 15 30 1d6/leather/DC10
Leather shirt 10 leather, weaving kit 4 15 30 1d6/leather/DC10
Leather gloves 4 leather, weaving kit 15 10 15 1d6/leather/DC10
Leather hat 2 leather, weaving kit 2 10 10 1d6/leather/DC10
Fur boots 4 fur, weaving kit 2 20 20 1d6/fur/DC10
Fur pants 10 fur, weaving kit 4 20 40 1d6/fur/DC10
Fur shirt 10 fur, weaving kit 4 20 40 1d6/fur/DC10
Fur gloves 4 fur, weaving kit 2 20 20 1d6/fur/DC10
Fur hat 2 fur, weaving kit 2 20 15 1d6/fur/DC10

Fur clothes has the warm property, meaning it will protect you against certain weather effects that other clothing will not.

More info on the clothing can be found here .

SALVAGING

Anything you make can be unmade. Anytime you would like to destroy an item to salvage some of it’s components, you can roll the appropriate skill check that goes with that item at a base DC10, if you fail, you lose everything, if you succeed you get half of all the items rounded down, meaning that an item that only costs you 1 of something will yield you nothing. For item with durability, for every HP’s worth of damage on the item, add 1 to the DC as it is harder to salvage good usable parts from it.

Crafting

D20 Survival sickboy2212