Beasts

BEASTS

There are quite a few wild beasts in the world, here is some charts showing them and their respective stats.

Most of them are self-explanatory, but track speed may not be, that is the amount of hours in distance that is deducted everytime you successfully track the beast for an hour.

Agressive beasts will attack the player upon contact. Although usually the player finds signs of those beasts before finding them. Dropping 1 lbs of food on the ground will be enough to get their attention long enough for the player to get away

Name Aggressive? Speed Spotting Listening Track speed
Rabbit No 12 +3 +5 1
Skunk No 10 +3 +3 -2
Squirrel No 12 +4 +4 -1
Fox No 8 +3 +5 -2
Deer No 8 +1 +5 -3
Elk No 8 +2 +6 -3
Sheep No 6 +1 +1 -4
Boar Yes 8 +2 +2 -4
Bear Yes 8 +3 +3 -4

Name Attack Bonus Special atk info Dodge HP
Rabbit None None +6 1
Skunk Spray +3 Range 20/cannot be blocked/-1 all skills until bathed +4 1
Squirrel None None +4 1
Fox Bite +2 None +4 5
Deer Bite +3 None +3 10
Elk Bite +3 None +4 15
Sheep Bite +2 None +2 10
Boar Gore +5 None +2 15
Bear Claw +6 None +2 20

On the following chart, the bonus roll is what the GM has to roll everytime you try to skin an animal. He then adds that value to the base fur/meat and this determines how many you can get out of the beast.

Name Bonus roll Base fur Base meat
Rabbit 1d4 2 1
Skunk 1d4 2 1
Squirrel 1d2 1 1
Fox 1d6 4 3
Deer 1d20 20 50
Elk 1d20 30 70
Sheep 1d10 20 20
Boar 1d12 15 40
Bear 2d20 30 100

Non agressive animals will only attack if they are cornered and have no way of escaping.

Beasts

D20 Survival sickboy2212